5 March 2017 - elementals.js 2.0 RC 2 and eSmooth.js
By Jason M. Knight (aka Deathshadow)

elementals.js 2.0 RC2

Release candidate 2.0 of elementals.js has been released. This includes one minor bugfix in relation to what _.queryAll returns, and a few 'new' features that are, well... they were extra code I just had hanging around so why not?

eSmooth.js Demo

Released at the same time is a new demo code some of you may like -- it's not my cup of tea but a few people asked for it, so here it is. eSmooth.js is a script using elementals.js to allow easy on-page smooth scrolling of hash links. It has several configuration options, and a halfway decent set of defaults. It works will in IE11 and all modern browsers, and gracefully degrades to normal hash behavior in unsupported browsers. You can also force support in older browsers with a global variable, but beware that forward/back history is currently broken in those browsers due to a lack of history.pushstate.

2 March 2017 - New Tutorial - Modal Dialogs without JavaScript
By Jason M. Knight (aka Deathshadow)

Orange cheeto fingered TLDR tweeting twit! CSS works really hard
but total loser! Do this
with jQuery it will be
like... REALLY Yuge!!!!!!!

I have added a new tutorial about something I'm often asked about. I tend to say "JavaScript for NOTHING" about a LOT of websites, have for years. This has only been more true since CSS3 has added so much capability to stylesheets -- and by extension the HTML it is applied to -- that a great many things developers are 100% convinced you need JavaScript to do, you just don't need scripting for anymore!

Topping that list? Modal Dialogs. You just don't need JavaScript for that when CSS3 gave us the lovely :target attribute. Likewise that litle fade-in merry artsy types go gooey in the pants over? CSS can handle that to.

So I present Modal Dialogs Without JavaScript.

25 February 2017 - Walkabout
By Jason M. Knight (aka Deathshadow)

It has been 14 months since i last posted an update to this site, I'd like to get into that, but first some quick news:

elementals.js re-launched

This small JavaScript library of mine has been relaunched. I killed it off a little over two years ago because it was sitting there rotting after a falling out with those who I brought in to help maintain it, repeated struggles to fix bugs inherent in a methodology I let myself get talked into by others that was flawed to the core (extending the Element object that of course IE can't extend without a ton of workarounds), and finally my health taking another unexpected turn south.

I brought it back at the urging of a few folks who were genuinely interested in it, and in two weeks with just one person running around double-checking me (well, another person did step up to the plate via the contact form) we have accomplished in two weeks what six months of struggles by a team of six could not... a release bug-free enough for me to label it as a release candidate!

So please, go over to the elementals.js website, have a look at the library and demos, and any feedback, comments, advice, or just plain bitching, feel free to use the contact form over there.

This site

Again, 14 months is a long time to leave a site hanging, but I covered a lot of ground filling the site up with content I'd been gathering for years during that first three months. The real killer though was that I have other projects, paying work comes before non-paying, and haven't been in the best of health.

Projects

  • elementals.js
    A lightweight JavaScript library focusing on cross browser support, ECMAScript polyfills, and DOM manipulation.
  • eFlipper.js
    An image carousel script using elementals.js
  • eProgress.js
    A JavaScript controllable progress bar using elementals.js. Based on the nProgress project that relies on the much heavier jQuery library.

/for_others

Browse code samples of people I've helped on various forums. These code snippets, images, and full rewrites of websites date back a decade or more, and are organized by the forum username of who I was helping. You'll find all sorts of oddball bits and pieces in here. You find any of it useful, go ahead, pick up the ball, and run with it.

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